Spread the Game is a European project that was born with the specific intention of exploring the possible uses of gamification as a tool in formal and non-formal education programs to encourage diversity, equality and inclusion. The ultimate goal is to create a toolkit to share with industry operators, highlighting different examples of gamification and creating a network with our partners in Europe through the exchange of success stories and best practices.
By good practice we mean a method or technique that has produced the best results in its field of application, often becoming the standardized way to tackle or complete a task with positive results. Exchanging good practices between different countries is the best way to learn new techniques and gain more confidence in their application, allowing us to create new models in our environment and developing inclusion. One of the inclusive projects that we consider most valid is Believe in Europe
Believe in Europe aims to bring closer the EU and their institutions to the young citizens, to develop European citizenship and civic competencies, to promote the European values and the sense of belonging to the EU and to provide information regarding European programmes and opportunities.
Believe in Europe is a project organized by Biderbost, Boscan & Rochin (BB&R), in collaboration with HRYO and Rosto Solidario, and funded with support from the Erasmus+ Programme of the European Commission.
The game is engaging although support for guaranteeing active participation is needed, as well as the reflection on the learning process by the facilitator.
Bring closer the EU and their institutions to the young citizen, promote European values and the sense of belonging to the EU, learn using gamification methodologies.
The activity is part of an exchange in which participants were able to develop their European citizenship through the following civic competencies: political knowledge, political attention, political participation, political efficacy, and political tolerance.
Furthermore, the participants learnt about the following EU institutions: European Commission, European Parliament, Court of Justice of the EU, European Ombudsman, European Central Bank and the Economic and Social Committee, and the following programmes: Youth Guarantee, European Voluntary Service, European Voluntary Corps, Erasmus+, Creative Europe and EURES.
Step by step: facilitators will introduce the game and will make sure participants have available all the material need it for the activity (any kind of device and internet connection). The facilitator will do an initial assessment of the knowledge participants have regarding the European Union institutions. Participants will be divided into groups composed of 3 to 5 people. After that, they select a group name, and they are ready to start the escape room. Once the escape room is finished the facilitator will reflect among the participants on the game, the institutions will provide more information if necessary and will also contribute to reflecting on the learning outcomes of the activity. The aim is clearly to bring the EU and its institutions closer to young citizens.