FACTOR 5

Making inclusive projects is an aim and objective of most social organizations. Sometimes, though, the inclusion part is thought of after projects or activities are submitted.  Joves Solides, a partner organization from Valencia, has designed a method to create more inclusive projects from scratch.  Factor 5 is a tool based on gamification and focused on […]

SWING

Spread the Game is a European project that was born with the specific intention of exploring the possible uses of gamification as a tool in formal and non-formal education programs to encourage diversity, equality and inclusion. The ultimate goal is to create a toolkit to share with industry operators, highlighting different examples of gamification and […]

BEYOND BORDERS

While searching for good practices related to gamification and social inclusion in Greece, we at AddArt feel obliged to start by presenting one of our most trusted and accomplished partners in the field, Summer Camp Tsaf Tsouf. With more than 30 years of experience, Tsaf Tsouf was one of the first summer camps in Greece to implement a […]

BLEND IN

As you may have read in previous articles, as part of the project, we are gathering good practices from partner countries in the field of social inclusion. In this spirit, we would also like to highlight the Blend-IN project, from the Slovenian partner, the Celje Youth Center. Blend-IN was an ambitious 18-month project, which was […]

CROMOS DELS BARRIS

When we think about tourism, we always picture far away cities, landscapes and environment. But most of the times, we miss knowing better what is going on around us at a local level. Today, we at Fundació Catalunya Voluntària would like to introduce one of our best practices as a way to discover your city […]

INCLUSION BRIDGES

As a project, Spread the Game was born with the specific intention to explore the possible uses of gamification as a tool in formal and non-formal education programs to encourage diversity, equality, and inclusion. Our final goal is to create a toolkit to share with operators in the field, by highlighting different examples of gamification […]