GOOD PRACTICES

Good Practices

FIRST® LEGO® LEAGUE

Our final good practice on social inclusion and integration of people with disabilities comes from the field of the Lego Robot League and Eduact. The

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Good Practices

HEROES DRIVE IN PAJAMAS

HEROES DRIVE IN PAJAMAS – an initiative for less driving under the influence of alcohol Today, the cause of every third car accident is alcohol,

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Good Practices

PICTOGRAMS ON THE STREET

Sometimes the easiest solutions are the most effective. Escola Àuria, a school for young people with disabilities, developed a game in order to make it

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Good Practices

BELIEVE IN EUROPE

Spread the Game is a European project that was born with the specific intention of exploring the possible uses of gamification as a tool in

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Good Practices

COLOURFUL MELODY

Next up, we are introducing a case study from our long-term partner organization Kids in Action! «Kids in action» is a non-governmental, non-profit organisation founded

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Good Practices

YOUTH TRANSITION

YOUTH TRANSITION is Slovenian project that aims at offering professional help to young people with special needs to facilitate their transition to higher level od

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Good Practices

SOUND ESCAPE

Spread the Game was born with the specific intention of exploring the possible uses of gamification as a tool in formal and non-formal education programs

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Good Practices

EN DYNAMEI ENSEMBLE

As our search for good practices of social inclusion continues, AddArt presents to you the En Dynamei Ensemble for people with and without disability. En

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Good Practices

PLAY WITH ME FESTIVAL

As one of the examples in the series of articles on good practices in the field of social inclusion, Slovenian team would like to present

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Good Practices

FACTOR 5

Making inclusive projects is an aim and objective of most social organizations. Sometimes, though, the inclusion part is thought of after projects or activities are

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Good Practices

SWING

Spread the Game is a European project that was born with the specific intention of exploring the possible uses of gamification as a tool in

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Good Practices

BEYOND BORDERS

While searching for good practices related to gamification and social inclusion in Greece, we at AddArt feel obliged to start by presenting one of our most trusted

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Good Practices

BLEND IN

As you may have read in previous articles, as part of the project, we are gathering good practices from partner countries in the field of

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Good Practices

CROMOS DELS BARRIS

When we think about tourism, we always picture far away cities, landscapes and environment. But most of the times, we miss knowing better what is

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Good Practices

INCLUSION BRIDGES

As a project, Spread the Game was born with the specific intention to explore the possible uses of gamification as a tool in formal and

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