GOOD PRACTICES

FIRST® LEGO® LEAGUE
Our final good practice on social inclusion and integration of people with disabilities comes from the field of the Lego Robot League and Eduact. The

HEROES DRIVE IN PAJAMAS
HEROES DRIVE IN PAJAMAS – an initiative for less driving under the influence of alcohol Today, the cause of every third car accident is alcohol,

PICTOGRAMS ON THE STREET
Sometimes the easiest solutions are the most effective. Escola Àuria, a school for young people with disabilities, developed a game in order to make it

BELIEVE IN EUROPE
Spread the Game is a European project that was born with the specific intention of exploring the possible uses of gamification as a tool in

COLOURFUL MELODY
Next up, we are introducing a case study from our long-term partner organization Kids in Action! «Kids in action» is a non-governmental, non-profit organisation founded

YOUTH TRANSITION
YOUTH TRANSITION is Slovenian project that aims at offering professional help to young people with special needs to facilitate their transition to higher level od

PEACEBAG FOR EUROMED YOUTH
The toolkit of “Peace Bag for Euromed Youth” is the result of a long term project coordinated by FCV, with the support of the Anna

SOUND ESCAPE
Spread the Game was born with the specific intention of exploring the possible uses of gamification as a tool in formal and non-formal education programs

EN DYNAMEI ENSEMBLE
As our search for good practices of social inclusion continues, AddArt presents to you the En Dynamei Ensemble for people with and without disability. En

PLAY WITH ME FESTIVAL
As one of the examples in the series of articles on good practices in the field of social inclusion, Slovenian team would like to present

FACTOR 5
Making inclusive projects is an aim and objective of most social organizations. Sometimes, though, the inclusion part is thought of after projects or activities are

SWING
Spread the Game is a European project that was born with the specific intention of exploring the possible uses of gamification as a tool in

BEYOND BORDERS
While searching for good practices related to gamification and social inclusion in Greece, we at AddArt feel obliged to start by presenting one of our most trusted

BLEND IN
As you may have read in previous articles, as part of the project, we are gathering good practices from partner countries in the field of

CROMOS DELS BARRIS
When we think about tourism, we always picture far away cities, landscapes and environment. But most of the times, we miss knowing better what is

INCLUSION BRIDGES
As a project, Spread the Game was born with the specific intention to explore the possible uses of gamification as a tool in formal and