Leading by example: gamification and education in Catalonia

To start talking about gamification, it is important to put a bit of context in the subject.

In our case, it is a bit easier to talk about the Catalan context, as Spain is a very big country, and the reality can vary from one region to another. The concept of gamification and its use outside work environment have become more popular in the last years.

But what is gamification and what does it consist of?

Gamification is the incorporation of elements related to the game in daily tasks, thus allowing to develop motivation, creativity, versatility, and other skills when performing them.

However, the idea of ​​including fun, goals, and playful characteristics in learning has been around for much longer in the learning sector, especially in non-formal education. In Catalonia, youth work with NFE is a key element for youth development, as can be seen by the importance of Scout organizations.

Gamification has developed in Slovenia over the years in these areas, ie. advertising and tourism. However, for many years we have also known gamification at school, in the form of a Reading Badge that requires students to read a certain number of books to win it. Gamification also appears more recently in some young companies, where employers use it to motivate employees. In one of the Slovenian personnel companies, employees were specifically selected through a process that relied heavily on gamification.

With a one-month CEO call, the company looked for young talent and offered them a unique one-month internship. Each step in the process was tailored to the target group; they didn’t just post a classic ad on a website, but made a video and posted it on social media. Then they made an application, which those interested downloaded to their phone in order to solve three tests, attach a CV and apply for the tender via mobile phone. The process was therefore simple and interesting, adapted to the habits of the young, talented people they were looking for.

In conclusion, we can say that gamification has been present on Slovenian soil for a very long time, without ever being addressed as such; now that it is becoming more and more purposeful, however, it is finally being written about.

Learn more:

https://www.escapebox.si/blog/igrifikacija-v-turizmu-primeri-in-ideje/https://www.escapebox.si/blog/igrifikacija-ultimativni-vodic/https://svetkapitala.delo.si/delove-podjetniske-zvezde/z-igro-do-sluzbe/https://www.facebook.com/win4youth/.

Written by Celjski Mladinski Center.